Obliterators and warp talons
So these are my 2 favourite units and I try to fit them in any list I make, but end up cutting one of them most of the time for a competitive edge (I know lore is better but I enjoy fine tuning things)
I was wondering if anyone had an idea for the best detachment to run both of them in.
My thoughts are bile may be okay but I feel the oblits just aren't worth it without some sort rerolls
I play my warp talons in a 10 man to minimize chance they don't kill their target, I typically just spam rapid ingress with them and pick up the enemies
Here are some thoughts on the other detachments
Votlw - amazing for obliterators, great for killing enemies doing action secondaries like recover assets with 2 units of them and ignoring cover. The issue is the warp talons usage. Whenever I play votlw I really try and spam the new oath target so I like my chaos lords to make them 1 cp so it is affordable, the issue is the warp talons can't swap it on their own because it requires a character.
RR just seems to have very little support for oblits, but I guess assault allows them to get better angles around the board.
Pactbound is a detachment I really dislike for them as if the pact fails you just don't have a detachment rule. Plus i hate it won't let me put cypher in a rhino
Bile I haven't actually got to test out, so any advice or expierence would be useful with it. Both units make pretty good use of all the buffs though.
I don't think the other detachments are worth discussing for this case but feel free to correct me.
I was just curious on if anyone has any unique ideas of how to make these 2 units work well together